Friday, November 02, 2012

Let's All Get Real

Back in May, Arthur Krystal published a piece in The New Yorker attempting to put some clear blue water between genre and literary fiction.  Lev Grossman presented a slew of exceptions to Krystal's arguments, and suggested that Krystal's so-called clear-cut division was falsified by writers working from the edge of genres outward, and the many recent literary novels that found their own uses for genre tropes and narrative vitality.  If there is a border, it's porous in both directions.  And now Krystal had revisited his argument in another New Yorker piece, asserting that genre is basically commercial fiction, while literature is art, baby, with a capital A, its carapace glimmering with ambiguity, its heart pumping the rich blood of 'felt life'.

I was planning to write something about Krystal's circular logic and claims of exceptionalism re literary fiction, but by the time I started to think about getting around to it, several people smarter than me had already cut him down.  We've been here before, far too many times.  It's like man-made climate change: there are the facts on the ground, and there are the arguments that those who want to deny those facts or claim they aren't important trot out time and again, no matter how many times they're proven to be based on partial data or to be just plain wrong.  It's necessary to engage with splitters like Krystal, I guess, and maybe it's even useful . . . but it's getting old.

Still, a short passage in Krystal's piece does have the sting of (partial) truth:
...perhaps the better word for novels that taxonomically register as genre is simply “commercial.” Born to sell, these novels stick to the trite-and-true, relying on stock characters whose thoughts spool out in Lifetime platitudes. There will be exceptions, as there are in every field, but, for the most part, the standard genre or commercial novel isn’t going to break the sea frozen inside us.
I was trying to figure out how to link this to a new essay by Paul Kincaid, in which he returns to his argument about a growing sense of exhaustion in the science-fiction field, and suggests that the problem lies in the heartland of science fiction.  Which I think is more or less congruous with what we might call 'commercial' science fiction - those novels which make up the bulk of publishers' lists, and which tend to be self-contained polders which either have little connection with the present, or simplify its complex ambiguities to stirring tales of right and wrong, light and dark, heroes and villains.  And which tend to consist of rearrangements of genre furniture that are sometimes elegant, but don't contain any new tropes, and usually don't examine in any radical way the premises on which they are founded.

Krystal's piece pulls that old trick of judging literary fiction by its best examples, and genre fiction by its worst.  And too much criticism within the science-fiction field doesn't distinguish between commercial sf, which is trying to construct new and engaging stories within a defined framework, and the edgier stuff, which is trying to do something else.  One of the things Paul Kincaid is trying to do, I think, is attempting to work out what that distinction means. It's good, useful stuff.  I don't agree with all of it.  I certainly think, like Kincaid, that too much science fiction looks 'inward', but I wouldn't make a strong distinction between science fiction that attempts to revitalise genre tropes and science fiction that attempts to inject new ideas for 'outside'; some of those tropes have escaped into the real world, and by engaging with them and using them to discover new meanings science fiction is in dialogue with both its own ideas and with the real.  But it's laying the groundwork for all kinds of debates that stimulate writers and readers, and refresh the field and widen its possibilities, and crack open the limitations and boundaries (too often self-imposed) that, according to critics like Krystal, consign genre fiction to the outer dark of the second-rate.

Thursday, November 01, 2012

Found Poetry


Found while trawling the internets, a brief article on manipulating photons, which might have implications in creating nanoscale circuitry. I'm not really interested in the workings of 'entirely new class of devices that use light instead of electricity' that could be used in 'applications ranging from accelerators and microscopes to speedier on-chip communications'.  Too mundane.  But wouldn't it be lovely to write a story, or even a sentence, that sings with the found poetry of synthetic magnetism, photonic crystals, breaking time-reversal symmetry, photon control?

Wednesday, October 31, 2012

Edna Sharrow

 
Edna Sharrow was born in Glastonbury on All Souls Day, 1876. Claiming to be the last true black witch, she became a supporter of the Nazis in the 1930s and fled her homeland after a failed attempt to turn the gold reserves of the Bank of England into iron pyrites.

She survived the last days of Hitler's bunker and kidnap attempts by the KGB, the CIA, and Mossad, returned to London in the 1960s, and drew a circle of protection around herself in a ground floor flat in Essex Road, Islington.

She's been there ever since, living on spiders, woodlice, and pallid tendrils of ivy that curl through the rotten courses of mortar of the kitchen wall. A few weeks ago, a young crack addict broke into the flat, hoping to find something he could sell for his next fix. Edna patched the broken pane in the front door with cardboard charged with a sly charm. An open invitation to another desperate chancer.

She'd forgotten how good fresh meat tasted. After another meal, she'll be ready to go back into the world.

Next Episode Here

Thursday, October 25, 2012

Bait (Ori)

The drones flew east at a steady six hundred kph, twenty-six of them, each separated from each by five kilometres. At last the supervisor spoke, said that the predators had left the ship. And soon afterwards the drones were on station, above the pale eye of a semi-permanent storm embedded in laminar flows and intricate swirls. Ori began to fly doglegs from point to point, a small part of a pattern woven across ten thousand square kilometres of sky, and broke out the signal package and began to broadcast. Electronic noise, false radar images, chatter. All low-level and fragmented, as if leaking past corrupt shielding, a honey-pot simulation designed to lure in enemy probes. Bait.

An hour passed, and another hour. The predators were on station now, moving in wide and random circles beyond the drones’ honeypot. The supervisor spoke at intervals, telling the jockeys to stay frosty, chiding one or another of them if they exceeded error parameters.

And, in the south, a star fell.

It fell in a long curve, arcing in above the cloudscape. It was small and faint and white, suddenly flaring blood-red and winking out. For several seconds nothing else happened. Then new stars appeared amongst the fixed stars. Two sets of them, moving quickly towards each other in short brief arcs, radiating out from opposing central points, passing in opposite directions, flaring, vanishing. All in perfect silence and without registering on any of the drone’s senses. Whatever it was, it was happening beyond the planet’s atmosphere: Ori used a simple triangulation method to determine that it was slightly over fifteen thousand kilometres away.

And more of these patterns were appearing all over the black sky in the south and east, tiny and bright and sharp and distinct. Ori, still flying her drone point to point with mindless regularity because she hadn’t been told to do anything else, imagined opposing fleets of ships firing at each other as they passed. A hundred of them, two hundred. Guttering out one by one until the sky was quiet again. Then something flared dead ahead, a little way above the area where the enemy was expected to enter the atmosphere. It brightened and spread, a kind of gauzy grid of faint electric-blue lines defining a loose net that was growing across the sky, dividing it into cells hundreds of kilometres across. It was the defence net, generated by forts orbiting at the inner edge of the rings.

Soon, tiny lights began to swarm inside the net’s grid, swirling and darting here and there with quick and seemingly aimless agitation. Lights in a particular patch of black sky would turn towards each other and suddenly swarm together and there’d be a terrific flare and when it faded the net in that part of the sky would be dimmer. And while this was happening, stars began to fall. Some fell straight down. Others corkscrewed violently. Some flared and expanded into pale blotches that dropped ragged clusters of tiny tumbling contrails and went out; others vanished below the horizon. Little bursts of radio noise, hardly distinguishable from the fraying crackle of lightning storms. Blips of high-energy particles. X-rays and gamma rays, intense fluxes of neutrons.

‘Here we go,’ the supervisor said. ‘Stay on station. Whatever happens, do not deviate.’

The enemy had arrived.

From In the Mouth of the Whale

Friday, October 19, 2012

A Sneeze Heard Around The World

It's probably not the best idea to read, as I did, David Quammen's Spillover while suffering from a cold caught on a transatlantic flight.  Spillover is a pacy, punchy book about zoonoses, the diseases we catch from animals; several - SARS, for instance, or the H5N1 virus which caused bird flu - are respiratory diseases whose spread was amplified by air travel.  As human beings disrupt natural ecosystems, we encounter new infections, and quickly disperse them across the world.  Spillover's accounts of Ebola, HIV, SARS, H5N1and other actual or potential pandemics are gripping scientific detective stories about isolating and identifying disease organisms, tracking paths of infection back to the first victims, discovering how they became infected, and identifying the animal species - often bats or monkeys - in which the disease originated.

Quammen, who works for the National Geographic, has done an immense amount of fieldwork, observing researchers catch fruit bats in Pakistan, trekking through forests in the Congo in search of gorillas and chimpanzees infected with ebola, spelunking in a bat- and python-infested cave where tourists contracted Marburg disease, visiting the laboratory in which old tissue specimens were found to contain the first known example of the HIV virus.  There's a long, entirely ficticious account of how HIV may have spread in the colonial Congo, but for the most part Quammen scrupulously sticks to the science, and his lucid accounts of human loss and the scramble to contain outbreaks of horrific and deadly diseases hardly need embellishment.  It's terrific, sobering stuff, the raw material of a dozen possible apocalypses.

As far as viruses and other disease organisms are concerned, the seven billion human beings presently alive are a vast warm, wet reservoir of mucous membranes and the cytoplasmic machinery they need to reproduce.  We live in densely populated cities that enhance the spread of infection between individuals, and transport infections across the entire globe.  We have not separated ourselves from the natural world; we are one of its ecosystems.  Indeed, as Quammen observes, 'there is no 'natural world', it's a bad and artificial phrase.  There is only the world.  Humankind is part of that world, as are the ebolaviruses, as are the influenzas and the HIVs, as are the Nipah and Hendra and SARS, as are chimpanzees and bats and palm civets and bar-headed geese, as is the next murderous virus - the one we haven't yet detected.'

We can't escape diseases because they and we are inextricably embedded in the global environment. Our only advantage is that we are smart - smart enough to be able to detect and identify new diseases, and contain them before they can spread.  It's a constant battle - a new virulent coronavirus (SARS is another) has recently caused a handful of deaths, and has the potential to spread more widely.  So far we're winning the race.  We've equipped ourselves with a global network of dedicated lab scientists and field workers armed with techniques than can rapidly isolate disease organisms, sequence their DNA and RNA, and identify their weak spots.  But we can't ever stop running.  Our civilisation is now obligately dependent on molecular biology.

There Are Doors (18)


Friday, October 12, 2012

Random And Wildly Beautiful Patterns (Isak)

Maui wasn’t much different from the farm rock where I’d spent my early childhood. A dwarf planet about three hundred kilometres across, just large enough to have been pulled into a sphere by its own gravity: a rough ball of water ice accreted around a core of silicate rocks, contaminated with pockets of methane and nitrogen ices, coated in layers of primordial carbonaceous material and spattered with craters, one so big that material excavated by the impact covered half Maui’s surface with a lightly cratered debris shield. Two fragments lofted by that impact still circled Maui’s equator, a pair of moonlets kindled into sullen slow-burning miniature suns by Quick construction machines during the short-lived world-building era immediately after their seedship had arrived at Fomalhaut.

The Quick machines had extensively gardened the worldlet too, planting vacuum organisms in seemingly random and wildly beautiful patterns utterly unlike the square fields of my foster-family’s farm. Huge tangles of ropes, crustose pavements, clusters of tall spires, fluted columns and smooth domes, forests of wire. Mostly in shades of black but enlivened here and there with splashes and flecks of vivid reds or yellows, sprawled across crater floors, climbing walls and spilling their rims, spreading across intercrater plains, sending pseudohyphae into the icy regolith to mine carbonaceous tars, growing slowly but steadily in the faint light of Fomalhaut and Maui’s two swift-moving mini-suns.

Once, when the Quick had been the sole inhabitants of the Fomalhaut system, these gardens had covered the entire surface of the worldlet, inhabited by only a few contemplative eremites. Now, they were scarred by tents built to house refugees, the monolithic cubes of fusion generators, landing stages, materiel dumps, missile emplacements, strip mines, refineries, and maker blocks. My transit pod was flying above a region scraped down to clean bright water ice when my security delivered a message. Report to the Redactor Svern when you are finished.

From In The Mouth Of The Whale

Thursday, October 11, 2012

In Paperback



These days, 'publication day' is a somewhat nebulous concept, but anyway, although it has been available from Amazon for a little while*, today is the official publication day of the mass-market paperback edition of In The Mouth of the Whale.

Happy birthday, little book.  I hope those who go looking for you are able to find you; and I hope that some people who didn't know about you will find you too.

For the curious, there's more information here, along with some extracts.

*Edit - have been reminded that you can also buy it here, with free worldwide delivery.

Wednesday, October 10, 2012

Only The Terrapins Did Not Die (Sri)

The Child had an early familiarity with death. She kept a small menagerie of animals collected from the wild places inside the town limits or bought in the market. She had a tank of terrapins, several tanks of river fish. She had an ant farm sandwiched between two plates of glass. She collected several species of stick insect from the forest, and bought a baby sloth from a mestizo boy in the market, but it died because she couldn’t figure out how to wean it. Most of her animals died, sooner or later. One day her fish would be all alive-o in their tanks; the next they’d be floating belly up. The ants deserted their maze. One by one, the stick insects dropped to the bottoms of their wire-mesh cages, as stiff and dry in death as the twigs they had emulated in life. Only the terrapins did not die, no matter how often she forgot to feed them, or how fetid the green soup of their little pond became.

And because she made herself useful around the hospital, working in the lab, running errands for the nurses and doctors, fetching water and food for patients, and so on, the Child was also familiar with the deep and powerful mystery of human death. One day she’d be chatting with an old woman; the next, the woman’s bed would be empty and stripped to its mattress. Late one sultry night, the Child delivered a bite of supper to her mother as she kept watch on a dying patient in a little room off one of the wards. She saw the man start in his solitary bed and try to rise on his elbows, toothless mouth snapping at the air, his eyes wide and fixed on something far beyond the limits of the room, the hospital, the town, the world. She saw her mother ease him down and talk to him soothingly and fold his hands around a rosary, saw him try to take a breath and fail, and try and fail again, and that was that. Her mother called the Child to her side and they said a prayer over the body. Then her mother rose, her shadow wheeling hugely across the wall and ceiling, and flung open the shutters of the window as if setting something free.

From In The Mouth of the Whale

Tuesday, October 09, 2012

There Are Doors (17)


Monday, October 08, 2012

O Death

Thirty-five years after they were launched, the two Voyager spacecraft are approaching the edge of the Solar System, where the solar wind breaks on the shore of interstellar space; at least one commentator believes that Voyager 1 has already exited the Solar System.  It is currently more than 18 trillion kilometres from the Earth, and it takes about 16 hours 47 minutes for its signal, travelling at the speed of light, to intersect Earth's orbit, but that's a mere scratch in terms of interstellar distances.  The width of the meniscus on a grain of beach sand compared to the breadth of the Pacific Ocean.  The nearest star to the Sun, Proxima Centauri, is 4.2 light years away, 2200 times the distance Voyager 1 has travelled so far; Gliese 667, a triple-star system that possesses the best-known candidate for an Earth-like exoplanet, is 22.1 light years away; the supermassive black hole churning at the Galactic Centre is something like 27,000 light years distant.  Voyager 1 isn't aimed at any star in particular, but if it was heading towards Proxima Centauri, it would take almost 17,500 years to reach it.  And so on.

Much science fiction gets around the problem of interstellar distances by using wormholes, warp drives and other conveniences that turn stars into the equivalent of stops on a suburban railway line, or speeds at which relativistic time contraction shrinks the subjective length of voyages.  But if you stick to the Einsteinian speed limit and plausible velocities, travel across the great voids between stars becomes a serious act, with serious consequences.  It becomes, it seems to me, much like death.  Starships with cargoes of deep-frozen passengers are pharaonic tombs; those great generation starships, in which descendants of the original crews so often descend into barbarism and forget their purpose and destination, are obvious metaphors for rise and fall of civilisations; the uploaded minds of passengers will be expelled from their pocket heavens at voyage's end, refleshed, reborn.  Whether they are lumbering, hollowed-out asteroids or smart basketballs packed with nanotechnology and gene banks inscribed in imperishable quartz glass, starships are the equivalent of funeral barges:
Now launch the small ship, now as the body dies
and life departs, launch out, the fragile soul
in the fragile ship of courage, the ark of faith
with its store of food and little cooking pans
and change of clothes,
upon the flood's black waste
upon the waters of the end
upon the sea of death, where still we sail darkly,
for we cannot steer, and have no port.

T.H.Lawrence, 'The Ship of Death'
There's a great deal of science fiction about death; or rather, there's a lot of science fiction about escaping or avoiding death.  About longevity and immortality, uplift and the Singularity and Omega Point gods and all the other Peter-Pan dreams of never dying, or rather - and I think this is the important point - never growing old.  There are many teenage heroes in science fiction, and some of them are well into their second century.  Maybe it's a Boomer thing, like blue jeans and the Beatles.  O, Death.  Won't you spare me over 'til another year?  And do you take Amex?

Anyway, one of the characters in The Quiet War and Gardens of the Sun is obsessed with trying to outwit death.  I hinted at the human cost of that obsession in those novels, and wanted to expand and elaborate on that theme, and to play with the image of the starship as a vessel of death and rebirth.  Amongst other things, trying to fit the two tropes together led to the writing of In The Mouth Of The Whale, in which the passenger of a starship relives her childhood as she is prepared for rebirth at the end of her long voyage, and finds history has moved on without her.  That's the trouble with being dead, even if it's a strategy for long-distance travel: you cede autonomy to the living.

Friday, October 05, 2012

Rip It Up And Start Again

So critic Paul Kincaid took on a commission to write a review of this year's crop of best SF&F anthologies, and was dismayed by what he saw.  And after his review began to cause a bit of a stir, he amplified his thoughts in an interview, published in two parts.  It's all good, useful stuff.  Paul Kincaid is sincere, insightful, and very careful about articulating exactly what he means.  He's very careful, for instance, to point out that he doesn't think that SF is a dying genre.  But he does think that it is exhausted.  That it has reached a point of crisis.  That it has lost confidence in the future - or in presenting comprehensible futures.  Undermined by the feeling that 'the present [is] changing too rapidly for us to keep up with', it has reeled backwards, producing thinly-imagined futures based on unexamined second-hand furniture lifted from older sf.  Stories in which most of the sf tropes are mere decoration that if stripped out wouldn't much change the plots, and most of the science is based more on magical thinking than on actual cutting-edge research.

Like every genre, sf has always mined its past, of course, but Kincaid senses something new: a lack of passion.  A lack of edge.  Of danger.

Way back when, when I was writing Eternal Light, when the whole 'Radical Hard SF' and 'New Space Opera' thing was kicking off, I was part of a bunch of writers who, along with Interzone editor David Pringle, felt something similar.  If you were going to reuse the old tropes, we thought back then, you shouldn't take them at face value.  You should strip out their guts and rebuild them from the ground up.  You should weld in the new biology, the new physics, the new cosmology.  Punk it up.  I still think that.  The internet makes it much easier to keep up with what science is doing now (twenty years ago, I was working in a university, so unlike many of my contemporaries, I had a whole library of scientific literature to draw on; now, much of that stuff is just a few keystrokes away).  Ditto cutting-edge fashion, architecture, information technology . . .  The future is unfolding all around you, right here in the happening world of the present.

But as Kincaid points out, the present isn't a comfortable place, right now.  Which is perhaps why too many sf writers recoil from it, into cosy futures from days past.  And there's a professionalism in the genre now that wasn't much in evidence twenty years ago; perhaps people aren't inclined to take risks that might affect their brand.  It's certainly harder to publish a different kind of novel, every time, than it once was.  And let's face it, twenty years on, it's possible that I've become part of the problem.  I'm not sure what my 'brand' is, let alone how to nuture it, but it's possible, yes, that I've grown lazy and complacent.  That's why critics like Paul Kincaid are useful - to ask hard questions, to point out uncomfortable truths.  That's why we should take them seriously.  That's why, if they point out a problem, we shouldn't react defensively, but try to figure out how to solve it.  How to do better, next time.

All I know is that I wrote The Quiet War and Gardens of the Sun because I was excited by images of the real landscapes of real moons captured by actual robot spacecraft, and wondered what it would be like live out there, and walk across those craters, those wrinkle ridges, and how it would change the people who did.  I wrote In The Mouth of the Whale because I wanted to mash the ur-trope of interstellar travel and colonisation with riffs on posthuman transcendentalism into an extended metaphor about death and rebirth.  And one of the seeds of Evening's Empires was a reaction to the ongoing denial of science in favour of the kind of magical thinking that has people reject vaccines for homeopathic pills.  'In good times magicians are laughed at,' Fritz Leiber wrote in his short story, 'Poor Superman'.  'They're a luxury of the spoiled wealthy few. But in bad times people sell their souls for magic cures and buy perpetual-motion machines to power their war rockets.'

Which is kind of where we came in.

Tuesday, October 02, 2012

Buy These Books Or The Blog Gets It*


Two new books.  On the left, the mass-market paperback of In The Mouth Of The Whale.  Which is not a sequel to The Quiet War and Gardens of the Sun, but shares the same future history, and conflates the childhood of a character from those novels, the gene wizard Sri Hong Owen, with what happens to her when she arrives, after a long and difficult voyage, at the star Fomalhaut.  It is published on October 11th.
 
On the right, the mosaic novel Zombie Apocalypse! Fightback, which is, most definitely, the sequel to Zombie Apocalypse!  In the first novel, a zombie plague spreads after the tomb of an eighteenth century architect, Thomas Moreby, is disturbed; in the second, the human resistance begins to organise itself against the plans of Moreby and his undead army.  It's published on October 4th in the UK, and November 1st in the US; the table of contents can be found here.

*Not really. But it would nice if you did.

Thursday, September 27, 2012

Statues In Science Fiction #1



'His favorite was the gigantic killer-eagle landing in the middle of the monoliths in the memorial for the soldiers, sailors, and airmen killed in World War II. The largest eagle, probably, in all Manhattan. His talons ripped apart what was surely the largest artichoke.'
'Angouleme', Thomas M. Disch

Friday, September 07, 2012

The Matter of the Dead


So I've just put together and published in a Kindle package two more short stories from my back list.  Both feature Mr Carlyle, an eccentric freelance investigator who knows, as he would put it, a great deal about the matter of the dead.  In the first, 'Dr Pretorius and the Lost Temple', he has just arrived in London, meets Isambard Kingdom Brunel at a seance, and in short order becomes involved in the plot of a necromancer, Dr Pretorius, and a curse as old as the city itself.  In the second, 'Bone Orchards', he's still working in London more than 150 years later, and a chance encounter at Abney Park cemetery leads him into an investigation into a tragic murder that occurred during World War 2.

Although I'm best known as a science-fiction writer, I'm a long-time fan of horror films and fiction, especially ghost stories (one of the first stories I published, 'Inheritance', is an homage to the M.R. James school of  ghost stories).  I've written five stories about Mr Carlyle, and the psychogeography of London.  Preparing these two stories for republication reminded me all over again of how much fun they are to write, and that so far I've neglected his adventures through Queen Victoria's reign, and most of the Twentieth Century - his role in bringing Cleopatra's Needle to London, the affair of the Zeppelin spy, his involvement with the Secret Intelligence Service and the Special Operations Executive . . .  I really should do something about that.

Meanwhile, perhaps you would like to buy the UK or US Kindle editions, or to sample this little story, told by one of Mr Carlyle's old enemies.

Wednesday, September 05, 2012

Quintet

Fans of the late Robert Altman's films - I'm one of them - must contend with the uneveness of his career. He made some truly great films - McCabe and Mrs Miller, Nashville, The Long Goodbye, The Player, Short Cuts - some interesting failures - The Wedding, Popeye - and a few real dogs - Prêt-à-Porter, Beyond Therapy, and Quintet.  I've been somewhat obsessed with tracking down the latter: like The Keep, it's a genre film by a major director that has more or less disappeared from view, possibly the least-watched of all of Altman's films.  There was a video, but no American or UK DVD release; I finally got hold of it on an Italian DVD.  And I really wanted to like it, if only because its freight of bad reviews were catnip to my contrarianism.  But, oh dear.

It's Altman's second science-fiction effort.  His first, Countdown (1968), is a technothriller about a desperate race to beat the Russians to the Moon that went out of date (or became alternate history) a year after it was released.  Quintet (1979), set in a frozen city in a world overcome by a new ice age, is the real far-future post-apocalyptic deal.  And while it really isn't a good film - laborious and pretentious, devoid of any real passion or suspense - it is interesting.

Essex (Paul Newman), a seal hunter who's run out of seals to hunt, returns to the city of his birth, where the last human survivors pass what's left of their time play endless tournaments of the eponymous board game while dogs gnaw at disregarded frozen corpses.  Essex is accompanied by a young pregnant woman, Vivia (Brigitte Fossey), who is carrying the first human child in a generation, but Quintet isn't in any way as hopeful as Children of Men.  Shortly after Essex is reunited with his brother, Vivia and everyone else in the brother's apartment is killed by a bomb, and Essex becomes embroiled in a murderous conspiracy of players who are acting out quintet's killing strategies for real.  Although this is almost immediately apparent to the audience, Essex takes a very long time to catch on, clumping glumly through half-ruined rooms and corridors while a fine international cast of visibly chilled actors (Fernando Rey, Bibi Andersson, Vittorio Gassman) spout philosophical cliches about the meaning of life and death.

Mostly filmed in the site of Montreal's 1967 World's Fair, in midwinter, it is authentically frozen, and despite a vaseline effect presumably meant to suggest that the lens is iced up, there are some lovely passages: a tracking shot that follows Essex and Vivia slogging across the white page of the tundra, past a train half-buried in snow drifts; an overhead shot showing Essex launching Vivia's corpse on a river choked with ice floes.  The medieval furs and caps of the costumes hint at the genre paintings of Bruegel the Elder; the set-dressing nicely suggests a technologically-advanced future regressing to barbarism (although the whole canine corpse-eating thing is more than a bit overplayed; pretty soon, predicting when the five Rottweillers will next turn up becomes risibly easy). The problem is that nothing much happens, and much of what does happen is either not very interesting; like the game of quintet, whose five-sided gaming tables represent stages in life from birth to death, the slight story is overburdened with symbology and fatalistic nihilism.

If Altman intended to make a pseudo-philosophical mashup of Zardoz and Last Year in Marienbad, then he definitely succeeded.  What he failed to do was avoid the principle weakness of weak or bad science fiction: explaining idea and themes in lumpy As-you-know-Bob monologues rather than scattering hints throughout the development of narrative and story.  Altman's strength was making the films he wanted to make - films only he could have made - rather than pandering to commercial concerns.  But it also led him, on occasion, into making films than almost no one else wanted to watch.  If nothing else, Quintet is a useful lesson in the perils of artistic indulgence.

Sunday, August 26, 2012

Ave Aqua Vale

The whole floor of Mendeleev crater had fractured into blocks in the biggest quake ever recorded on the Moon, and lava had flooded up through dykes emplaced between the blocks. Lava vented from dykes beyond the crater rim, too, and flowed a long way, forming a new mare. Other vents appeared, setting off secondary quakes and long rock slides. The Moon shivered and shook uneasily, as if awakening from a long sleep.
Small teams were sent out to collect the old Rangers, Lunas, Surveyors, Lunokhods and descent stages of Apollo LEMs from the first wave of lunar exploration. Mike and I went out for a last time, to Mare Tranquillitatis, to the site of the first manned lunar landing.
When a permanent scientific presence had first been established on the Moon, there had been considerable debate about what to do with the sites of the Apollo landings and the various old robot probes and other debris scattered across the surface. There had been a serious proposal to dome the Apollo 11 site to protect it from damage by micrometeorites and to stop people swiping souvenirs, but even without protection it would last for millions of years, everyone on the Moon was tagged with global positioning sensors, so no one could go anywhere near it without being logged, and in the end the site had been left open.
We arrived a few hours after dawn. A big squat carrier rocket had gone ahead, landing two kilometres to the north, and the robots were already waiting. There were four of us: a historian from the Museum of Air and Space in Washington, a photographer, and Mike and me. As we loped forward, an automatic beacon on the common band warned us that we were trespassing on a UN heritage site, reciting the relevant penalties and repeating itself until the historian found it and turned it off. The angular platform of the lunar module’s descent stage sat at an angle; one of its spidery legs had collapsed after a recent quake focused near new volcanic cones to the south-east. It had been scorched by the rocket of the ascent stage, and the gold foil which had wrapped it was torn and tattered, white paint beneath turned tan by exposure to the sun’s raw ultraviolet. We lifted everything, working inwards toward the ascent stage: the Passive Seismometer and the Laser Ranging Retro reflector; the flag, its ordinary, wire-stiffened fabric faded and fragile; an assortment of discarded geology tools; human waste and food containers and wipes and other litter in crumbling jettison bags; the plaque with a message from a long-dead president. Before the descent stage was lifted away, a robot sawed away a chunk of dirt beside its ladder, the spot where the first human footprint had been made on the Moon. There was some dispute about which print was actually the first, so two square metres were carefully lifted. And at last the descent stage was carried off to the cargo rocket, and there was only a litter of cleated footprints left, our own overlaying Armstrong’s and Aldrin’s.
It was time to go.

From 'How We Lost The Moon, A True Story By Frank W. Allen'

Friday, August 24, 2012

Nostalgia For The Future



In the 1960s, we were too impatient to wait for the future.  We had to have it now.  The Americans and the Russians were racing to the Moon.  In Britain, we had TSR-2 and Concorde, and in TV ads men in white coats sold us washing powder and alien robots sold us powdered instant mashed potato.  Even ice lollies were space-age ice lollies.  Not only was the Zoom lolly shaped like a rocket ship, with three differently-coloured stages, in 1963 or thereabouts a space-age card was secreted between lolly and wrapper.  I was just getting into science fiction, and was an avid follower of both the space race and Fireball XL5: I had to have a complete set of those cards.  It was one of the first of many obsessions.  I had little pocket money, and there are only so many ice-creams you can eat even when you're eight or nine, but I hit on a cunning plan.  We lived close to the village shop, and one day I noticed that someone had discarded not only a Zoom wrapper in the bin outside, but also the free space-age card.  After that, I checked that bin every day, braving angry wasps to peel open sugar-sticky wrappers in search of those precious cards.  I never did get the full set, but I sent away for the free album and carefully glued my collection inside.  It vanished long ago, and the row of cottage where I lived and that village shop have vanished too.  The future isn't what it once was, but what is?


Wednesday, August 22, 2012

What I Did On My Holidays

Nothing much gets done in the publishing business, in August.  Editors and agents are out of town; authors who still retain any shred of common sense should take some time off too.  The populations of towns in the industrial heartlands used to relocate en mass to slightly sunnier, coastal towns for their summer holidays.  In Scotland, cities still have trades fortnights, when tradespeople all go on holiday at the same time.  August is the publishing industry's trade holiday.  Try to take time off in any other month, and a massive, and massively urgent, copy edit of that novel you submitted several months ago is liable to turn up just as you're packing your bags.

I clearly don't have any common sense.  I've just delivered a novel, but instead of relocating, I've stayed in town.  London in August is half-deserted.  Families have loaded up their people carriers and 4x4s and vanished beyond the M25, or entrained through the Channel Tunnel for France and Italy, Spain and Portugal.  Away from the centre of town, streets have the somnolent, dust-blown air of an earlier, car-free decade.  You can hear birdsong.  Nothing much moves.  Even the Olympics hasn't really disturbed the tranquillity.  It's my favourite time of year.

And besides I've been working.  Editing a collection of short stories for publication next year, and preparing for Kindle, with my co-author Kim Newman, our post-alien invasion novella, Prisoners of the Action. The terrific cover is by award-winning artist and make-up maven Dave Elsey, and for those of you who aren't on holiday, it's available now.


Wednesday, August 15, 2012

Coming Soon



(Illustration by Dave Elsey)
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