Starships
I've been thinking about Luca Zanier's fantastic series of photographs of places of power ever since I came across them, via Mrs Deane. With their hyperrealistic lighting and perfectly framed compositions, they look like outtakes from unmade or unknown Kubrick movies. They also look like, I've just realised, starship control rooms.
Changing course in a starship would be a rare, momentous, and potentially catastrophic action. Everyone aboard would participate - if only to watch. There would be no need for panels with buttons and blinking lights. The 23rd Century equivalent of iPads would take care of that. But one thing Star Trek definitely got right: you'd need a space where people could gather to discuss what to do, and to watch the biggest and best HDTV screen you could buy. Of course, any reality-based starship design would probably be a compact tincan stuffed with AI, genetic codes, and templates for machines that could build machines that could build habitats and creches (or bigger, better AIs). But in an ideal imaginary case, there'd be something this:
Changing course in a starship would be a rare, momentous, and potentially catastrophic action. Everyone aboard would participate - if only to watch. There would be no need for panels with buttons and blinking lights. The 23rd Century equivalent of iPads would take care of that. But one thing Star Trek definitely got right: you'd need a space where people could gather to discuss what to do, and to watch the biggest and best HDTV screen you could buy. Of course, any reality-based starship design would probably be a compact tincan stuffed with AI, genetic codes, and templates for machines that could build machines that could build habitats and creches (or bigger, better AIs). But in an ideal imaginary case, there'd be something this:
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